| T O P I C R E V I E W |
| lausdomini |
Posted - Jan 15 2012 : 9:54:45 PM  Introduction: Ladies and gentlemen, welcome to the second annual Skyline Achievement Tower Challenge!
Start date: Signups are now closed. We have 56 players to fill 14 teams. Teams are now being randomly generated by fellow Events Team member futiles. Once teams are selected, the Skyline Build thread will open, and each team can post who will be building on February 1st.
Rules: Players will be randomly split (by a contracted Kansas-based third party) into 4-member teams. Each day your team will select one of its members to build onto his or her tower. The towers of course are made out of achievements. If it is your day to build, you must earn at least one more achievement than the current height of your tower. If successful, tower height increases by 1. Starting height is 0.
Each member has his or her own tower so that your team has 4 towers in total (the skyline).
Bonuses: New this year is the introduction of bonuses, in the form of gold bricks.
- Every retail completion earned by any teammate while the team is still active earns the team 1/2 of a gold brick.
- Every arcade completion earns the team 1/4 of a gold brick.
- Each team can store up to 10 gold bricks at once.
- Completions will be automatically picked up the day after they are achieved
- Once per day a team has the option of delivering any chosen amount of bricks to one other team. That is to say, if Team A is sitting on 3 1/2 gold bricks and wishes to use 3 against Team B, then a team member from Team A may post in the Skyline Brick Dropping thread declaring the bonus. At that point, editing the post is not permitted, and will nullify the bonus usage as well as empty the team's storage of gold bricks.
- A team can only have bricks dropped on them once in a day.
When a team has bricks dropped on them, the bricks become red, and the following day, the team must build through the red bricks in addition to building onto the tower. - A team can share responsibility for the red bricks.
- Red bricks are permanent additions to towers.
Example: Team Red Rampage Day 1: Player A successfully earns 1+ achievements Day 2: Player B successfully earns 1+ achievements Day 3: Player B successfully earns 2+ achievements The team receives 2 red bricks on day 3 Day 4: The team decides that Player B and Player C will split the red bricks. Player B successfully earns 3+ achievements (one red brick) Player C successfully earns 2+ achievements (daily build + one red brick) Day 5: Player B successfully earns 4+ achievements Day 6: Player D successfully earns 1+ achievements
When a player fails to build upon his or her tower, the rest of the team still continues to build upon their towers until all towers collapse. The last remaining team with at least one active tower is the winner.
Tracking: Each team will be responsible for posting in the Skyline Build Schedule thread which member or members will be building. Posts can be made the day of. If desired, a team's schedule can be stated for multiple days, just make sure that you do not miss any red bricks you may receive. If there is no team member stated in the Skyline Build Schedule thread, then responsibility will default to the team member with the highest tower.
The numbers for the total achievements earned are available on your blog. Xbox.com can be used to settle disputes. Fafhrdd may also be providing a page for this tracking.
Prizes:
- Gold, Silver, and Bronze contest winner badges for the top three teams.
- Community Event badge for all participants
- 1600 MSP to each member of the winning team.
- 1600 MSP to the highest tower on a non-winning team.
- 1600 MSP to the gamer who earns the most achievements on their first day (provided by toddycst).
- 1600 MSP to the gamer with the best penthouse (most extra achievements from level 10 upwards) (provided by JB330)
Provided by zinki949: -One 2gb 4th generation iPod Shuffle to each member of the winning team (up to 4 max)
-One 2gb 4th generation iPod Shuffle to the gamer with the best penthouse (most extra achievements from level 10 upwards)
NOTES: *iPod shuffles will be laser engraved with the winner's gamertag followed by "SKYLINE 2012"
**iPod shuffles will be sent through offices here in Cupertino to domestic US addresses; On overseas addresses I will have to ship it out personally.
***You can choose from 5 color choices (blue, pink, orange, green, or silver), if you do not know what the 4th gen ipod shuffles look like, then follow this link http://www.apple.com/ipodshuffle/
FAQ: Q: Does the tower count only go up by 1 every day it is your turn? So if you score 10 on your first day, would you have to score 11 the next time it is your turn or just more than 2? A: It just goes up by 1.
Q: Do I need all achievements for a completion or just all the gamerscore? A: 360Voice counts a completion as all the gamerscore. You do not need a game's 0-point achievements.
Q: How does new DLC affect my completions/gold bricks? A: Completions/gold bricks will be calculated based on Fshguy's API data. If DLC is released and your completion number decreases, then you will lose the expected part of a gold brick. But your team will not drop below zero gold bricks. So in theory you could complete a game, use all of your gold bricks, have DLC release, and then complete the DLC to earn credit again for the completion.
Q: Can I earn gold bricks even if it is not my day to build? A: Yes. Only after your entire team is eliminated do you stop earning gold bricks. This means that even if an individual tower collapses, the individual can still add gold bricks for his team.
Q: Is there any advantage in splitting the red bricks among teammates? A: If you are at level 30, it is your day to build, and your team has received 8 bricks the previous day, you may be more comfortable simply raising your tower to 31, and letting a teammate take the day's bricks to raise his tower from say, 10 to 18.
http://terrehaute.ebash.com/skyline/2012
toddycst's challenge: Day 1 build WINNER: JB330 - 112 achievements RUNNER-UP: Elem3ntal80 - 111 achievements |
| 20 L A T E S T R E P L I E S (Newest First) |
| Ichya Paradise |
Posted - Aug 01 2012 : 10:13:51 PM I'm cool with everyone having to build. That would make it go faster. Would there even be a use for the saves if you did have them? Would they be used to save the whole team, just one tower? How would they be used? |
| KARMAgoesHARD |
Posted - Aug 01 2012 : 09:52:34 AM I'm all for team scoring next year |
| Fshguy |
Posted - Aug 01 2012 : 09:28:11 AM quote: Originally posted by Hotdogmcgee
It's funny how everyone interpreted the challenge differently, especially since Laus didn't elaborate. I saw it as I said, 1 builder per day, 1 tower per team, since it said "Each team has 1 shared tower that climbs 2 bricks per day." It didn't say if it was 1 builder, or all 4 built equally, or if all 4 shared the build.
I think I like the whole team building option. It would be easier to set up automated tracking(of course Griffey has already volunteered). The main problem with be accuracy from day to day for some people.
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| futiles |
Posted - Jul 31 2012 : 11:19:56 PM You want a "fun" skyline.
8 Person Teams.
Exponential Growth. |
| hobbswmpd |
Posted - Jul 31 2012 : 11:07:57 PM quote: Originally posted by Hotdogmcgee
quote: Originally posted by toddycst
I find it funny how certain members of this website feel like they must argue over every livid thing. *
You know STEI 2 started a couple weeks ago. You really ought to pay more attention to that trash talk thread, especially since you already have 1 strike.
You think 1 strike scares us??? Hell we had strike 1 in week 2 the last time and look how far we made it. Just think what we will do this year when I start caring in week 1 and not week 3!! |
| toddycst |
Posted - Jul 31 2012 : 10:27:45 PM quote: Originally posted by Hotdogmcgee
quote: Originally posted by toddycst
I find it funny how certain members of this website feel like they must argue over every livid thing. *
You know STEI 2 started a couple weeks ago. You really ought to pay more attention to that trash talk thread, especially since you already have 1 strike.
Anyone eliminated yet? |
| Capn Doug x360a |
Posted - Jul 31 2012 : 10:17:26 PM quote: Originally posted by toddycst
I find it funny how certain members of this website feel like they must argue over every livid thing. *
Well we can't exactly have people making assumptions based on faulty information, can we? If someone gives clearly incorrect information, are we not obligated to provide the correct information? |
| Hotdogmcgee |
Posted - Jul 31 2012 : 10:10:06 PM quote: Originally posted by toddycst
I find it funny how certain members of this website feel like they must argue over every livid thing. *
You know STEI 2 started a couple weeks ago. You really ought to pay more attention to that trash talk thread, especially since you already have 1 strike. |
| toddycst |
Posted - Jul 31 2012 : 10:05:02 PM I find it funny how certain members of this website feel like they must argue over every livid thing. * |
| Hotdogmcgee |
Posted - Jul 31 2012 : 9:57:25 PM It's funny how everyone interpreted the challenge differently, especially since Laus didn't elaborate. I saw it as I said, 1 builder per day, 1 tower per team, since it said "Each team has 1 shared tower that climbs 2 bricks per day." It didn't say if it was 1 builder, or all 4 built equally, or if all 4 shared the build.
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| Capn Doug x360a |
Posted - Jul 31 2012 : 9:45:17 PM quote: Originally posted by futiles
Other than a single tower, those same variables were in play here, and as such, the math is correct.
No, it is wrong on every conceivable level. The competition ended on day 177. That means that a joint tower would have a height of 354 achievements. If it were balanced, that would mean every player needed 88.5 achievements every day. If it were to go twice as long, every player would need 177 achievements. How many towers made it to 177 achievements? How many people even got that 89 in a single day on any day? The higest tower was 79, and I doubt they would have been able to reach that if they had to do that every day. Joint tower will see the winner at around 3 months or less, which is a tower height of 180 max.
I was being kind by saying you were leaving out variables. |
| THEeskEMO |
Posted - Jul 31 2012 : 9:37:17 PM I think if anything, on top of the increased number of achievements, the Skyscraper edition would be even shorter due to math fails/1 member being able to ruin the team by not meeting his/her requirements. |
| lausdomini |
Posted - Jul 31 2012 : 9:28:53 PM quote: Originally posted by futiles
Growing at twice the rate, but split amongst 4 times the people is 1/2 the growth rate.
1/2 the growth rate is twice the length.
The tower would grow at eight times the rate since four times as many people are building each day. Split amongst 4 times the people is twice the growth rate.
After four days of the typical format the tower sum is 4. After four days of the skyscraper format the tower sum is 8. Typical format: In the first 60 days a balanced team has four towers of 15. The team only needs 480 achievements. In the next 60 days the team needs 1,380 achievements. In the third 60 days they need 2,280 achievements. That is a minimum of 4,140 achievements for 180 days.
Skyscraper format: In the first 60 days the team needs 3,660 achievements. In the next 60 days the team needs 10,860 achievements. In the third 60 days they need 18,060 achievements. That is a minimum of 32,580 achievements for 180 days.
For the Skyscraper format to exceed 3 months in length two or more teams would need at least 8,190 achievements. |
| futiles |
Posted - Jul 31 2012 : 8:58:14 PM Now that would be an awesome idea!!! |
| Hotdogmcgee |
Posted - Jul 31 2012 : 8:36:01 PM skyscraper fix: only 1 builder per day. length problem solved. |
| futiles |
Posted - Jul 31 2012 : 8:35:21 PM Other than a single tower, those same variables were in play here, and as such, the math is correct. |
| Capn Doug x360a |
Posted - Jul 31 2012 : 8:21:36 PM I like the group tower idea. Keeps the spirit of the competition, keeps the team mentality and it should ensure that the competition last 3 months MAX.
I'm not opposed to the random teams, so long as there is some control over who can sign up. If it is random teams, have a competition veteran vouch for them. Someone brought that up and it probably the best way of doing random teams.
quote: Originally posted by futiles
Growing at twice the rate, but split amongst 4 times the people is 1/2 the growth rate.
1/2 the growth rate is twice the length.
Untrue. The difference is that it only takes a slip by one person to cause the entire team to fall. Plus, you can't leave someone as a release valve, you will always have growth and by 100, everyone needs 25. But, how many times was everyone able to build on every day? It just doesn't happen. And the tactic of having a short tower wait won't work either. Your math leaves out a lot of variables.
It was a fallacy that people were limited to a certain tower height. They were limited to a certain number of days by the games they had available.
quote: Originally posted by Fshguy
Yeah, somehow I don't think my team mates would have agreed with that strategy. Seeding into third would have been rather tricky. Doug and Steelhead would have kept at it if I had dropped out. We could have easily ended up in 4th if anybody had dropped out on our team.
Honestly, we didn't have that much left. Hotdog had maybe two or three days left before the math fail and could only build on the week end. I had maybe 4 or 5 days left, but that would have taken some doing. I kind of needed bricks to beat Chunkeh. Steelhead is insane, though. If the Skyrim DLC hadn't been released, I think he could have still been going. And I think our departure took the pressure off of Fantastic Four. If we had still been around, they would not have thrown it in. The Falout 3 PC bug was a day after Steelhead departed, after all. |
| futiles |
Posted - Jul 31 2012 : 7:30:54 PM Growing at twice the rate, but split amongst 4 times the people is 1/2 the growth rate.
1/2 the growth rate is twice the length. |
| Ichya Paradise |
Posted - Jul 31 2012 : 6:56:15 PM quote: Originally posted by toddycst
quote: Originally posted by THEeskEMO
Skyscraper Edition would be AWESOME! There's no way it would last longer than 4 months at the most...still random team assignments for it?
Oh God, please no more random team assignments. I've been punished enough. I like the Skyscraper edition idea but I agree with Futiles that, that would last for ever. 200 achievements is 50 each on a four man team.
Agree with toddycst that this would go on for a long time. Hell, we thought we were going to go out way earlier and we were all talking about just dropping before it was the final four. Also, depending on the minimum gamer score allowed to join, would take way too long. This last one was random, and we lasted this long, some with teams we would rather not have been on. Imagine if we are on teams that we want to be on?
Disagree with bricks being saves. They should be thrown. In fact, lets bring the gang mentality back into the picture and say up to so many teams could throw at one target. You would see a lot of behind the scenes action and towers falling quicker.
This definitely would not be for the weak of heart and those who would get mad or offended easily. |
| griffey95 |
Posted - Jul 31 2012 : 3:59:24 PM quote: Originally posted by toddycst
quote: Originally posted by THEeskEMO
Skyscraper Edition would be AWESOME! There's no way it would last longer than 4 months at the most...still random team assignments for it?
Oh God, please no more random team assignments. I've been punished enough. I like the Skyscraper edition idea but I agree with Futiles that, that would last for ever. 200 achievements is 50 each on a four man team.
Each person trying to build that much each day will wear quickly. Could make it 3x if necessary, but you never know. |
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